Two-year and preliminary-year programs Each year, up to twelve students are admitted into the two-year graphic design program, and up to six students are admitted into the preliminary-year program. Facilities The School of Art provides digital lab facilities however all graphic design students are expected to have their own personal computer.
Students applying to the preliminary-year program typically have relevant experience in a field of study outside design and demonstrate evidence of strong visual acuity.
Typical Plan of Study The preliminary year has a required studio course sequence and additional electives are not recommended. This model serves as a resource for creatives in various fields and respective skill levels and is meant to be used as an open-source guide for collaboration and creative endeavor.
Their final outcome was a visual exploration that revealed how they see themselves through the eyes of this animal.
New ways of seeing means the ability to constantly shift perspective to discover alternative, optimal ways to learn, solve, or understand what is presented before you. Students were educated about Native American spirit animals to contextualize this introspective exercise.
This thesis follows the accounts and development of Creators League as a series of strategies that utilize techniques of creative placemaking, holistic and human centered design approaches, social entrepreneurship, and collaborative relationships in order to cultivate and catalyze creative networks.
The Fourth Industrial Revolution and emerging Generation Z is quickly approaching and will have a profound effect on the exponential pace in which our creative economy is shaped.
Coaches and athletes utilize this methodology for practicing precise skills and achieve successful outcomes. Creators League addresses the current barriers to and questions about creative exploration: how can seemingly disparate creative communities work better together, what are the tools that cut across multiple disciplines that will help decrease intimidation, and what are the cross-disciplinary tools that emerge out of new technology?
With this knowledge, I realized there are new ways to approach the process of creativity. Strategies I experienced as a U. More resources supporting interdisciplinary projects including motion capture and VR is available at the nearby Center for Collaborative Arts and Media.